GDScript: Reuse scripts from ResourceCache#114623
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HolonProduction wants to merge 1 commit intogodotengine:masterfrom
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GDScript: Reuse scripts from ResourceCache#114623HolonProduction wants to merge 1 commit intogodotengine:masterfrom
ResourceCache#114623HolonProduction wants to merge 1 commit intogodotengine:masterfrom
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adamscott
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Jan 5, 2026
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The GDScript test suite seems to crash. |
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Yeah my bad 🤦 This probably wont work without major hacks, because the edge-case does not only remove the script from the cache but also destructs all of its members. So the script in the |
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Superseded by #114651 |
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Fixes #114420
Fixes #98141 (tested using the 4.3 MRP by myself. Not the original one.)
This code originally assumed that if a script object was present for a certain path it would be in either
GDScriptCache::shallow_gdscript_cacheorGDScriptCache::full_gdscript_cache. However in the linked issues an edge case occurs, were the script object is not in them anymore. This PR also looks into theResourceCacheto handle that edge case correctly.Idk whether the edge case occurring in the first place is also a bug. But this is the least invasive fix I could think of without opening the whole cyclic ref topic.